This will give us a lot of survivability needed for the higher levels of Mayhem and end game content. We will distribute the remaining 21 skill points to also reach the cornerstone of the red tree. Armored infantry (gun damage and damage reduction) End of the game (levels 52-72) Then, to finish, we will spend all the remaining points in the red tree of Moze – “Shield of Retribution”. Skill points: Two points in Vampyr (grenade survivability) Capstone: Short Fuse (huge damage increase, especially explosion damage) Now from the purple tree – “Mother bear” Max out Big Surplus ( Damage while waiting for action skill cooldown to decrease) This is a very interesting skill because it multiplies its damage by over 30 times. This time we will focus on finishing the blue tree, adding all the necessary points in the purple tree, and then starting our ascent in the final red tree. You will be around level 40 after completing your first game, depending on your farm or how many side quests you complete. It’s the second part of the game and the enemies are tougher than before, even with new and different enemy types. Skill Points: Fire in Skag Den (lots of incendiary damage) Only two points in Grizzled (lower cooldown) Means of destruction (chance of ammo regeneration) Torgue cross promotion (splash and ray damage) Steel Bear Stainless (overall damage and action skills increase) Pull the Holy Pin (Grenade Critical Chance) Skills and Upgrades: Action Skill: Iron Cub Augment 1: None yet Iron Cub Weapon: Vanquisher Rocket Pod Augment 2 : Target Softening True Vault Hunter Mode (Levels 41-51)Ī much bigger threat is True Vault Hunter or TVHM mode. This helps tremendously throughout the game, but especially at higher Mayhem levels with increased scaling of certain skills. It is one of the most important trees in the Moze arsenal. You will focus on using the blue “Demolition Woman” skill tree. The next step is probably towards the end of your first game as a character. Skill Points: Cloud of Lead (free shots and incendiary damage) Stoke embers (increased incendiary damage) Redistribution (ammo regeneration) Ruchin Offensive (Life Steal) One point in Scrappy to descend into the skill tree Four points in Scroaching RPMs (critical damage and rate of fire) Skills and upgrades: Action skill: Iron Cub Augment 1: nothing at the moment Iron Cub Weapon: Minigun Augment 2: Explode. I would recommend starting with Moze’s green skill tree called Bottomless Mags. Moze has a lot of skills that focus on splash damage and area-of-effect damage. Our main focus should be on the best damage-increasing skills, as survivability won’t be an issue this early in the game. Like in many other loot shooting games, the start of the game isn’t the biggest challenge, but also gives you limited options when it comes to how many skill points are available to you. Let’s continue with the start of the game for this specific version of Moze.
As long as you’re having fun you do it well, but if you want to get inspired and follow some tips on where to place your skill points, then this guide is for you.
Image via Lootlemon Start of the game (levels 2 to 17)įirst of all, the most important thing is to play the way you want. Many versions rely on it using Iron Bear, however, we’ll show you how to run and shoot constantly, without having to wait for those long cooldowns to return. Mayhem berserker build.We will show you the full version focused on the damage done by Moze which will be taken care of by the action skill Iron Cub.